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u/fermaw, the aforementioned developer, was bragging in that thread I mentioned earlier about coding a DRM and how he found it rather “fun” to do so.
As the dismantle example above demonstrates, there’s a significant amount of core gameplay systems where the underlying logic is contained exclusively in the backend. The Unreal game client knows nothing about how item dismantle operations work, only how to prepare the backend HTTP request and interpret the corresponding response.